Workshops
CHIMIE – Challenges in Internet-scale Multi-sensorial Interactions in Virtual Environments
Organizers: Klara Nahrstedt (UIUC, USA), Prabhakaran Balakrishnan (UT Dallas, USA), Jacob Chakareski (NJIT, USA)
Abstract: VR (Virtual Reality)-based immersive and interactive environments can be a great resource for learning and training, especially concepts that involve safety aspects by interacting with inflammable or breakable objects. VR environments used for learning and training would need natural user interactions facilitating grabbing of objects, moving them along with multi-sensorial experiences of touch and smell. This would need a better understanding of the effects of incorporating multiple sensorial displays (such as thermal, mid-air haptics and olfactory) in VR-based collaborative learning environments. Facilitating collaborations at Internet-scale is challenging for such multi-sensorial interactions in realistic VR environments. Tedious nature of developing these VR experiences, continues to be a limiting factor for VR becoming mainstream. VR software working with devices such as thermal displays must be tested and verified for the safety of users. The goal of this workshop is to under the challenges in creating and providing Internet-scale virtual environments for learning and training with support for multi-sensorial interactions.
Website: https://chimie.github.io/
Healthcare Intelligence and eXtended Reality
Organizers: Faraz Janan (Imperial College London, UK) & colleagues
Abstract: TBD
Website: TBD
Ethics in AI & XR
Organizers: Ana-Despina Tudor (London College of Communication, UK) & colleagues
Abstract: TBD
Website: TBD
Leveraging immersive technologies for sustainable Industry 5.0
Organizers: Ingrid Winkler (SENAI CIMATEC University, Brazil), Yiyu Cai (Nanyang Technological University, Singapore), Tiago Silva (NOVA University, Portugal), Fabio Alves (NVIDIA), Arlindo Galvão (Goias Federal University, Brazil), Rui Silva (Lusiada University, Portugal), Marcio Catapan (Paraná Federal University, Brazil), Paulo Ambrósio (Santa Cruz State University, Brazil)
Abstract: Our planet faces unprecedented sustainability challenges, necessitating innovative solutions aligned with the UN's Sustainable Development Goals (SDGs). This workshop highlights the transformative potential of immersive technologies in addressing SDG 12, which calls for Sustainable Consumption and Production Patterns. XR technologies have proven effective in advancing SDG 5 (Gender Equality), SDG 13 (Climate Action), and SDG 8 (Decent Work for All). Despite their potential, XR is underutilized in addressing SDG 12 targets such as responsible management of natural resources (12.2), reducing food waste (12.3), substantial waste reduction (12.5), promoting sustainable lifestyles (12.8), supporting developing countries' capacity for sustainable practices (12.9), and promoting sustainable tourism (12.A). Generative AI for creating immersive experiences also offers significant opportunities for sustainable industrial processes. Creating these experiences is still complex for those without knowledge in 3D modeling or programming, such as digital creators, teachers, doctors, engineers, and other professionals. By making the development of immersive experiences more intuitive and accessible, generative AI can contribute to more sustainable production and consumption overall. Thus, this workshop brings together researchers, developers, technology providers, industry professionals, policymakers, and end-users to identify actionable strategies and share best practices, aiming for a sustainable future through XR solutions.
Website: https://sites.google.com/view/aixr-for-industry50
XRiM – XR technologies in Museums
Organizers: Agata Marta Soccini (University of Torino, Italy), Nobuyuki Umezu (Ibaraki University, Japan), Shih-Wei Sun (Taipei National University of the Arts, Taiwan)
Abstract: TBD
Website: TBD
Generative AI and LLMs for XR (pending confirmation)
Organizers: Anand Bhojan (National University of Singapore), others (pending)
Abstract: TBD
Website: TBD
AI and AR/VR for Exergaming
Organizers: Sean Banerjee (Wright State University), Natasha Banerjee (Wright State University), Bhawna Shiwani (Delsys / Altec, Inc.), Serge Roy (Delsys / Altec, Inc)
Abstract: AI-enabled AR/VR-based exergames have the potential to enable a broader spectrum of users to participate in rehabilitative and fitness activities in immersive social environments that provide continual feedback to improve performance and incentivize continued usage. However, consumer grade AR/VR systems do not yet have the full capabilities needed to realize exergaming at scale. These challenges include, but are not limited to AI feedback algorithms that can run on untethered systems, long-term usage comfort due to system bulkiness, inability to simulate real-world attributes such as weight and resistance, novel exercise routine generation, and multi-user latency.